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AssetBundle.Contains does not find assets when bundles are built using C...
Reproduction steps:1. Open the attached project ("case_1253270-ContainsBug.zip")2. Build asset bundles (Build > AssetBundles: Sta... Read more
Sprite is packed inefficiently when using Tight Packing in the Sprite Atlas
How to reproduce:1. Open the user's attached project2. In the Project Window, select the Sprite Atlas (Assets > Sprites)3. In the... Read more
Assertion failed on expression on selecting Direct Denoiser mode to Rade...
Assertion failed on expression is thrown on selecting Direct Denoiser mode to Radeon Pro under filtering section in Lighting Window.... Read more
[Animation] MissingReferenceException thrown when "Layers" dropdown is s...
When "New Animator Controller" is deleted and hide the "Layers" and "Parameters" panel in the "Animator" window after that selecting... Read more
IntelliSense doesn't provide its features when editing a Script with Vis...
How to reproduce:1. Create a new project2. Set Visual Studio Code as the Unity Script Editor (Edit -> Preferences -> External ... Read more
[HDRP][XR] Worldspace Canvas only renders in left eye with Single Pass I...
Reproduction steps:1. Open attached project ("butterflybroken.zip")2. Enter Play mode3. Look around in the scene Expected result: Wo... Read more
Custom AssetImporterEditor Script throws errors when selecting a texture
How to reproduce:1. Open the attached "1243035 repro" project2. Select "NewImage.png" from the Assets > AdvancedTextureImporter &... Read more
Inspector window is not updated when Assets from the Project window are ...
How to reproduce:1. Open user's attached "ScriptableImporterBugs.zip" project2. Open "SampleScene" Scene3. Select all Assets from th... Read more
[AssetPipelineV2] Package status is not correctly reflected upon loading...
How to reproduce:1. Download the user-submitted project (PackageModStausADBv2.zip)2. Before opening, check that the Packages/manifes... Read more
[SceneView] Unusable vertex snapping performance on large scenes
Vertex snapping performance is not usable on large scenes. E.g. 10000 visible objects, around 5 million visible vertices -- trying t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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