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[CPULM[ The CPU Lightmapper takes longer to complete a bake
Steps to reproduce: 1. Clone the Bake Performance repro project linked below 2. Run the CPU Lightmapper Bake Peformance tests 3. Not... Read more
Dynamic object flickers when sampling lightprobes
Steps to reproduce 1. Open the attached reproduction project 2. Open the scene under Assets/First.unity 3. Observe the scene. There ... Read more
Inspector window doesn't show currently selected GameObject in the Scene...
How to reproduce: 1. Create a new project 2. Add into the scene 2 Cube GameObjects 3. Select all of the GameObjects in the Scene Vie... Read more
[UIToolkit] PointerDownEvent does not report mouse button presses in Build
Reproduction steps: 1. Open the attached user's project "NewUI.zip" 2. Build for Standalone Player 3. Click on the pink panel 4. Che... Read more
Object space vertex positions are changing when a SkinnedMeshRenderer is...
Reproduction steps: 1. Open the attached user's project 2. Open scene 'Scenes/Test' 3. Observe the scene Expected result: Both Mesh... Read more
MaterialPropertyBlock.SetInteger sets the value incorrectly
Reproduction steps: 1. Open the user's attached project 2. Open scene 'Scenes/SampleScene' 3. Enter Play mode Expected result: Both... Read more
NavMesh Modifier does not affect NavMesh Surface when NavMesh Surface is...
How to reproduce: 1. Open the user's attached project 2. Create a new NavMesh Surface GameObject in the Hierarchy window (AI > NavMe... Read more
PrefabUtility.SaveAsPrefabAsset() return null when called inside methods...
How to reproduce: 1. Open the user's attached project 2. In the Project window, navigate to Assets/Test 3. Delete the "check" Prefab... Read more
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