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Fixed in 2020.3.39f1, 2021.3.11f1, 2022.1.20f1, 2022.2.0b6, 2023.1.0a5



Found in





Issue ID




On WebGL Player spatial audio (3D Sound Settings) does not change direction from where the sound is played



How to reproduce:
1. Open the user's attached “New Unity Project (1).zip” project
2. Open the “SampleScene” Scene
3. Switch platform to WebGL
4. Build And Run

Expected result: The sound can be heard changing from side to side
Actual result: The sound is played from the center and its direction doesn't change

Reproducible with: 2021.2.4f1, 2021.2.19f1, 2021.3.0f1, 2022.1.0b15, 2022.2.0a9
Not reproducible with: 2019.4.37f1, 2020.3.33f1, 2021.2.3f1

- The expected result can be seen in Play Mode

Comments (5)

  1. Thygrrr

    Nov 28, 2023 11:25

    Sorry, Unity 2023.2.2f1 of course.

  2. Thygrrr

    Nov 28, 2023 11:24

    This is broken the other way now, the Spread is not honored so sounds are extremely pinpoint precise and display very harsh stereo effects when close to the player.

  3. TheWrongJohn

    Apr 17, 2023 15:22

    No 3D sound on WebGL from 2021.3.2f1 LTS (tried in chrome and Safari on Itch website)

  4. owinmowe

    Nov 04, 2022 13:08

    PS: This only failed in Chromiun based browsers. In Firefox it works how it should.

  5. owinmowe

    Nov 04, 2022 13:07

    Still reproducible and not fixed in 2021.3.10f1

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