Search Issue Tracker
Fixed
Fixed in 2021.3.15f1, 2022.2.2f1, 2023.1.0a14
Votes
0
Found in
2021.3.3f1
2022.1.5f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-6379
Regression
Yes
[VFX] VFX is updated if spawned behind the camera
The VisualEffect component instantiated outside of the frustum are updated until seen by the frustum, then, not updated anymore.
Step to repro:
- Open attached scene
- Insure only the game view is enabled
- Launch play mode
- Observed: Green flashing in scene too soon
- Expected: Keep initial color until VFX visible
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][BiRP] Depth processing is handled incorrectly on certain Android devices when using 2 camera's
- [APV] Cancelling Display Dialog Error is thrown after Adaptive Probe Volumes tab is open in Lighting Window
- [APV] NullReferenceException is thrown when baking Adaptive Probe Volume for a Terrain with Non-GI Contributing Tree Prototypes and multiple APV objects with different LayerMasks are present on the scene
- Hands are not recognized when using Hololens 2
- "OnTriggerExit2D" is called before "OnTriggerEnter2D" when object is destroyed immediately
Add comment