Search Issue Tracker
Won't Fix
Votes
5
Found in
2021.3.5f1
2022.1.7f1
2022.2.0a18
2023.1.0a1
2023.2.0a1
Issue ID
UUM-7024
Regression
Yes
Reorderable List elements cannot be edited when using Custom Editors and Serialized Objects
Reproduction steps:
1. Open the attached “ReorderableListBug“ project
2. Open the “Repro” scene
3. Select the “Test” GameObject
4. Enable/Disable any of the “Field” List elements in the Inspector
Expected result: Elements can be enabled/disabled
Actual result: Elements cannot be enabled/disabled
Reproduced with: 2021.3.5f1, 2022.1.0a2, 2022.1.7f1, 2022.2.0a18, 2023.1.0a1
Not reproduced with: 2020.3.36f1, 2022.1.0a1
Reproduced on: Windows 10, Windows 11, macOS Monterey 12.0.1 (Intel)
Note: The issue was fixed in 2021.2.0a6 (FogBugz case 1308472), but reappeared in 2022.1.0a2
-
Novack
Jun 08, 2023 13:55
For anyone looking into something more useful than the careless note on the issue resolution note, a workaround for the bug has been propossed here:
https://forum.unity.com/threads/thank-you-arrays-and-lists-in-the-inspector-can-be-reorderable-now.904778/page-3#post-9064135 -
Novack
May 26, 2023 14:21
Of for the love of god that answer does not make any sense, you only need 30 lines to test this!!
Described here:
https://forum.unity.com/threads/thank-you-arrays-and-lists-in-the-inspector-can-be-reorderable-now.904778/page-3#post-8235594 -
Coldsandwich189
Sep 10, 2022 08:20
Is the only fix for now adding [NonReorderable]?
-
Novack
Jul 22, 2022 14:25
Guys any news on this? Is crippling half our tools, we expected a fastrack for this one, being the sortable list one of the primary tools of the inspector toolbox.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Resolution Note:
The described scenario works when using the SerializedObject instead of the target as it is advised my Unity documentation.