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[VFX] Uninformative errors are thrown when Quad Output's Speed Range is ...
How to reproduce: 1. Open the attached project ("case_1118665-DaEffects.zip") 2. Open the repro scene ("repro") 3. In the Hierarchy,... Read more
CPU Profiler does not scale Graph after Enabling/Disabling Logical Groups
To reproduce: 1. Download attached project “cpu-profiler-scaling.zip" and open in Unity 2. Open "SampleScene" scene 3. Open Profile... Read more
Google Play Console APK Pre-Launch report contains IL2CPP related crashes
Steps to reproduce: 1. Open user attached project 2. Build Android apk 3. Upload it into Google Play as an Alpha or Beta release 4. ... Read more
[2018.3][IL2CPP] Float to int conversion in returns incorrect value
Steps to reproduce: 1. Download attached project 2. Build a Standalone player with IL2CPP backend Expected results: Angle variable ... Read more
GUIUtility Error occurs when Scriptable Object has Asset Menu with Globa...
How to reproduce: 1. Open the attached "CorruptedScriptableObject.zip" Project 2. Click on the "CorruptedScriptableObject.asset" 3.... Read more
Collab window does not minimize when Collab button or anywhere else is b...
How to reproduce: 1. Create/open new project 2. Press Collab button 3. See that it doesn't minimize easily Reproducible with: 2018.... Read more
GameObject is Translated in the next frame when the GameObject is Instan...
Steps to reproduce: 1. Open the original project 2. Enter Play mode Expected results: GameObject with an Entity Component is Instan... Read more
[Linux][Keyboard] Dead keys are not reported in new input system
Dead keys are not reported as being pressed on linux in the new input system. Repro: 1. Download Linux_Build_x64.zip and extract 2.... Read more
[Package Manager] Links for ‘Package Manager UI’ opens in local code edi...
Links for ‘Package Manager UI’ opens in local code editor rather than a web browser Steps to repro: 1. Create a new project 2. Wind... Read more
[Addressables] Profile Entries variables are not automatically updated w...
How to reproduce: 1. Open tester-submitted project(AddressableVariables) 2. Build Player Content via the 'Addressable Assets' window... Read more
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