Search Issue Tracker
[Shader Livelink] Shader livelink uses the Error shader while the varian...
STR:1. Make a build with Shader livelink enabled Observe objects start as pink and not cyan Expected: cyan loading colorActual: mage... Read more
[UWP] Crash when initializing multiple AppCallbacks
How to reproduce:1. Open the attached (Repro.zip) project2. Build to UWP (make sure that VS version was chosen is 2017 with XAML and... Read more
Profiler Analyzer - 2018.4 and below has issues when scrolling Thread Su...
Profiler Analyzer - 2018.4 and below has issues when scrolling Thread Summary and Marker Summary Behaviour observed on 5.6 and 2018.... Read more
Profile Analyzer - Window cannot be moved once profile data has been pulled
Profile Analyzer - Window cannot be moved once profile data has been pulled In Unity 5.6 once data has been pulled into the profile ... Read more
Type inference is too strict on generic Bolt type arguments
Original Issue Link - Pending review ----!screenshot-1.png|thumbnail! Works if I check the index against the list:!screenshot-2.png|... Read more
Undo can cause class to break until gameobject reselected
Original Issue Link - Needs More Information. I have seen this issue, i usually get it when adding a component to a Bolt script, unf... Read more
a9: Duplicating a node with a proxy breaks the connection of said proxy
Original Issue Link - Confirmed by lazlo. Still happening for me in 2.0.0a10. ---- Duplicating nodes with proxies breaks the connect... Read more
[PackMan] Package Manager window isn't refreshed when calling AssetDatab...
How to reproduce:1. Open the attached "1248326 repro" project2. Open the Package Manager window from Window > Package Manager3. S... Read more
OnAfterDeserialize is not called when disabling domain reload and scene ...
How to reproduce:1. Open attached project "case_1252121-bugreport.zip"2. Open "SampleScene" Scene3. Enter Play Mode4. Observe the er... Read more
Clip Count is not updated correctly when Animator.runtimeAnimatorControl...
Reproduction steps:1. Open the user's attached "AnimatorCrash - Copy.zip" project2. Load the "SampleScene"3. Select the "Animator" G... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open