Search Issue Tracker
Build fails with errors "Mono.Cecil.AssemblyResolutionException: Failed ...
How to reproduce:1. Open the attached project "unity-2021-test.zip"2. Build the project Expected results: Build is successfulActual ... Read more
"Fix Now" button in the Particle System's Material does nothing when the...
How to reproduce:1. Open the attached project "Test1.zip"2. Open Assets/Scenes/SampleScene.unity3. Select SampleScene>Particle Sy... Read more
[HDRP][DXR] RT Shadows ghosts on one view when we have two cameras at th...
Repro steps :- Open attached project- Open scene called "Indoor"- Put Scene View and Game View camera next to each others- Select Sp... Read more
[VFX Graph] Errors are thrown when renamed graph is focused after exitin...
How to reproduce: Create a new VFX 2. Add Simple Particle system3. Rename graph to 'p'4. Enter Play Mode5. Exit Play Mode6. Focus gr... Read more
[HDRP] [VT] Decal SG target doesn't handle unsupported VT samplers corre...
Steps to reproduce: 1) Create a new HDRP template 2) Cteate Decal SG and open it 3) Create a VT sampler and connect it to Decal shad... Read more
[HDRP] Recursive rendering refraction is very different compared to Rast...
Reproduction:1) Open scene RecursiveBug2) Select the quad gameobject3) Toggle on/off Recursive rendering4) Toggle on/off Path tracin... Read more
Prefabs using "Hybrid Convert To Entity" component are visible in the Ga...
How to reproduce:1. Open project "CubeGameView.zip"2. Enter Play Mode3. Observe the Game view Expected result: Cube is not in the Ga... Read more
[HDRP] Switching back & forth the up direction f the light anchor when t...
See attached video. Repro steps:- Add a light anchor component to a light- Optionally, assign an object to the Anchor Position Overr... Read more
[HDRP] Cloud layer renders a black screen on Nvidia GPU < 10XX series
Repro steps :- Open attached project- Open scene called "SampleScene"- Build and run(Or alternatively launch de .exe in the project ... Read more
Colors in the "Material Validation" Scene view Draw Mode panels are not ...
Reproduction steps:1. Open the attached "ContributeGIColors" project2. Make sure the Scene window Draw Mode is "Contributors / Recei... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class