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[IMGUI] Swatch Library file in Color picker palette is created but not s...
Swatch Library file in Color picker palette is created but not shown in project when a library is made starting with invalid gameObj... Read more
Flow graph variables are not copied if nodes are collapsed into a function
I have a funny feeling I reported this before but I can't find a ticket. Graph variables won't be recreated if you create a new flow... Read more
[Linux] [Collab] Unable to type a description in the Collab drop-down me...
Reproduction steps:1. Open a new or an existing project2. Enable Collab through the Services window3. Enter and leave Play Mode4. Op... Read more
[Bug] Shader preview images are missing in Shader Asset selector window ...
Shader preview images are missing in Shader Asset selector window of Shader Variant Collection. Steps to repro:1. Create a new HDRP ... Read more
[HDRP][2019.3] Crash on m_CurrentBuiltInBindMask when Shader Async Compi...
How to reproduce:1. Delete the folder BeverlyHills\Library\ShaderCache in the project folder2. Open the project3. Open the 'Bootstra... Read more
Changes to TextMesh.color can be rendered a frame too early
How to reproduce:1. Open the attached TimingTextBug2019.zip project2. Enter the Play mode and inspect the Game view3. If the issue i... Read more
Profile Analyzer - Compare - Frame Link buttons looks to generate empty/...
Profile Analyzer - Compare - Frame Link buttons looks to generate empty/inocrrrect warning messages to the console When in the profi... Read more
[Tilemap] Assertion failed exception thrown on Undo action after removin...
Assertion failed exception thrown on Undo action after removing Tilemap and TilemapRenderer component after creating the prefab of t... Read more
Package Manager/In Project filter: Refresh list does not update timestamp
Reproduction steps:1. Go to Package Manager and choose the "In Project" view.2. Hit Refresh button at the bottom of the list view. E... Read more
[Speedtree] GameObject with SpeedTree8 shader has incorrect LOD morph wh...
How to reproduce:1. Open the attached project "1237736.zip"2. Open the "Test" Scene3. Zoom towards and away from "Speedtree8material... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open