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[OSX] Editor crashes after selecting light probe group gameobject in the...
Steps to repro:1. Open attached project and 'repro' scene on OSX;2. In the Hierarchy select 'Light Probe group' gameobject. Actual r... Read more
[Terrain] Detail Meshes rendered differently when grass texture is also ...
Related to: https://fogbugz.unity3d.com/f/cases/resolve/776013/ Repro Steps:1. Open a new project with Unity 2019.2.0a42. Create a T... Read more
ArgumentException error when moving keyframe in Animation Window
ArgumentException error when moving keyframe in Animation Window Repro:1- Open project in attachment.2- Select animation clip 'idle'... Read more
We still generate the UIElements xml schema files with the Experimental ...
To repro:1. right click anywhere in the project window2. select Update UIElements Schema Expected: Schema files reference the UnityE... Read more
Child's RigidBody stops following its parent after deactivating and reac...
How to reproduce:1. Open user-submitted project (RigidBodyTest)2. Open SampleScene3. Open Physics Debug window and activate Collisio... Read more
[Shader Graph][HDRP] Creating HDRP/lit or HDRP/unlit Master nodes breaks...
How to reproduce:1. Open project "case_1123066-HDRPLitUnlitNodes"2. Open the "New Shader Graph 1" asset in Shader Graph3. Create eit... Read more
UIElements Debugger splitter resets after entering Play Mode
Reproduction steps:1. Open "BugDebugger.zip" project2. Open UI Elements Debugger (CTRL+F5)3. Try to move the splitter4. Enter Play M... Read more
Recorded Shader's animation speed is mismatched when outputting with a r...
How to reproduce:1. Open the attached project ("Shadergraph Animation Tests.zip")2. Enter Play mode and let the animation play out f... Read more
[IL2CPP] Failing to step into generic methods while debugging il2cpp build
Steps to reproduce:1. Download attached project2. Build project for Standalone with il2cpp backend3. Add a breakpoint in TestCode at... Read more
[VR] Text Mesh Pro Plugin text Only Renders in Left Eye with Single Inst...
Steps to reproduce:1. Create a new project2. Enable VR3. Set Stereo Rendering Mode to Single Pass Instanced4. Create a new TextMeshP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used