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Crash when selecting a tab from the Project Settings in Safe Mode
Reproduction steps:1. Open the attached project "Test_crash"2. Enter Safe Mode3. Open Edit -> Project Settings4. Select one of th... Read more
Crash with missing stack trace information after changing a Scene View s...
How to reproduce:1. Open the attached project from "GizmosBug.zip"2. Select any GameObject in Hierarchy and open Script "BugScript"3... Read more
[Memory Profiler] Memory Usage Breakdown Categories don't add up to the ...
This Bug was split in too, the other half is tracked as Case 1383114 The Top Memory usage categories add up to more than the Total o... Read more
[AssetDB] Strange import dependencies between textures, FBX files, and T...
When a ModelImporter creates a Material as a sub-asset that uses a texture in the project, changing any setting in that texture will... Read more
[Memory Profiler] Some Snapshots do not have any Managed Objects that ha...
This Bug was split off from Case 1381034 When grouping the Diff All Objects Table's Diff column, there is a huge difference between ... Read more
[iOS] CPU spikes on taps when using iPhone 13 Pro
Reproduction steps:1. Download and open the attached "FpsStabilityTest2019.zip" project2. Build and deploy to iOS with profiler atta... Read more
[TextMeshPro] 'lastCharacterIndex' is 0 when the text ends with a '-' ch...
Reproduction steps:1. Open the attached "1382173.zip" project2. Open the "TMPBugScene" Scene3. See the "Last Character Index: 13" me... Read more
[WebGL] URP template scene is empty in WebGL player
How to reproduce:1. Create new URP template project2. Switch platform to WebGL3. Build and run4. Observe build Expected result: Scen... Read more
App name is supported language code but not Project name when using not ...
How to reproduce:1. Open "Progetto localizzazioni.zip" project2. Go to Build Settings (File>Build Settings)3. Build for the iOS4.... Read more
Cinemachine StateDrivenCamera: transition glitch when the camera is chan...
How to reproduce:1. Open the user attached project2. Open Scene "BugTestScene" (Assets > Scene)3. Enter Play Mode4. Press and hol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously when using specific Project Settings and Anti-aliasing is enabled
- Inconsistent help box font size in Project Settings window
- Local package MonoBehaviour scripts appear as missing after updating the project when the project and package paths share the same prefix
- AssetBundle Variants do not switch when a Sprite (2D and UI) texture is referenced from a Material
- Location tooltip in the Viewport of UI Builder window does not update when the UI Document Asset is moved to a different location