Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.37f1
2021.3.5f1
2022.2.0a16
2023.1.0a1
Issue ID
UUM-5115
Regression
No
Font asset is re-imported and kerning values are set up each time when switching project platforms
How to reproduce:
1. Create a new empty project
2. Import the user's attached .ttf font asset
3. Go to File -> Build Settings
4. Switch platforms to any other available platform
Expected result: the font asset is not re-imported
Actual result: the font asset is re-imported each time, "Setup kerning values" takes about a minute
Reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
- [VFX] Missing Expand Toggle with Output Slot
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
Resolution Note:
We are unable to keep font data between platforms as there is other data serialization issues with persistent data that we are unable to over come at this time.
As we are moving away from Font files towards Font Assets this is not a issue we will resolve.