Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.37f1
2021.3.5f1
2022.2.0a16
2023.1.0a1
Issue ID
UUM-5115
Regression
No
Font asset is re-imported and kerning values are set up each time when switching project platforms
How to reproduce:
1. Create a new empty project
2. Import the user's attached .ttf font asset
3. Go to File -> Build Settings
4. Switch platforms to any other available platform
Expected result: the font asset is not re-imported
Actual result: the font asset is re-imported each time, "Setup kerning values" takes about a minute
Reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a14
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
We are unable to keep font data between platforms as there is other data serialization issues with persistent data that we are unable to over come at this time.
As we are moving away from Font files towards Font Assets this is not a issue we will resolve.