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Overlay Camera's Canvases are not rendered when Output Texture is set to...
Reproduction steps:1. Open the attached 'URPRenderCanvasesTargetRenderTexture' project2. Open the 'SampleScene'3. Enter Play Mode Ex... Read more
[OpenXR] Editor hangs when trying to enter Play Mode with OpenXR package...
Reproduction steps:1. Open the attached user's project "UnityXR.zip"2. Make sure that the OpenXR plugin is enabled in the XR Plug-in... Read more
Missing tooltips for "B" and "A-B" columns under Memory Usage and Manage...
Reproduction steps:1. Create a new project and install the Memory Profiler package2. Open the Memory Profiler window (Window > An... Read more
UIToolkit with UIDocument - InvalidOperationException
1. What happened- Changing any value to any VisualElement in UIBuilder or via scripts creates an error (Invalid Operation Exception,... Read more
[Apple Silicon] UAAL example fails to build for Android with IL2CPP on M...
Steps to reproduce: 1. Get the UAAL example project from https://github.com/Unity-Technologies/uaal-example2. Open the UnityProject3... Read more
[iOS] Distortion effect render issues when using forced Memoryless Depth
Reproduction steps:1. Download and open the attached "TestNiuqu.zip" project2. Go to "Project Settings" > "Player" > "Other Se... Read more
Managed Memory table "A - B" icon clips into the sort icon of column "B"...
Reproduction steps:1. Create a new project and install the Memory Profiler package2. Open the Memory Profiler window (Window > An... Read more
The Splash Screen settings are missing when using MacOS
How to reproduce:1. Open the attached project "SplashScreenBug.zip"2. Open "SampleScene" Scene3. Open the Player settings (Edit >... Read more
Windows HID prepends one extra byte (00) to some HID reports (switch 3rd...
-e: see title, mirrored from jira Read more
[iOS] Overlay Canvas is not rendered if Overlay Camera's "Clear Depth" i...
How to reproduce:1. Open project "ClearDepthTest.zip"2. Go to the Build Setting and build for iOS3. Deploy project to the device4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- IndexOutOfRangeException is thrown in NativePassCompiler when a graphics buffer is used in more than 5 render passes
- "Undo Stack Overflow" error is thrown, and Undo History is deleted when multiselected GameObjects are reparented to their GrandParents
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene