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[Linux] GameObjects in the Hierarchy window are not highlighted when dra...
Reproduction steps:1. Open a new or an existing project2. Add a few GameObjects to the Hierarchy window if there are none3. Create a... Read more
[Bug] Compute Shader Asset Importer doesn't update/reorder Platform List...
On switching the Graphics API, the CSMain Kernel of a Compute Shader Asset does not reorder the Platform List while compiling code.R... Read more
Input lag in large scene
There seems to be some input lag that accumulate over time when the application ticking is taking to much time. Steps:1. Download Bo... Read more
Switching refresh rate without switching resolution or fullscreen mode d...
Steps to reproduce: 1. Open attached project2. Build for Windows Standalone3. Run it4. Switch to exclusive fullscreen mode at a part... Read more
[Android][IL2CPP] ARM64 Release build fails
Doing an ARM64 release build fails in UnityLinker with this call stack: Fatal error in Unity CIL LinkerSystem.NullReferenceException... Read more
[TMP] [iOS] Password Input Field with Hidden Mobile Input deletes charac...
Reproduction steps:1. Open project in "ReproProject.zip"2. Open "SampleScene.unity"3. There is a TMP password Input Field in the Sce... Read more
[iOS] crash when Notification with Data parameter set to null is pushed ...
Reproduction steps:1. Open project in "MobileNotificationsBug.zip"2. Build the project for iOS and Deploy it to an iOS device using ... Read more
SceneManager.GetSceneByBuildIndex returns a blank Scene object when 'Rel...
How to reproduce:1. Open the attached project (case-1250452.zip)2. Make sure that 'Enter Play Mode options' is enabled and 'Reload S... Read more
IL2CPP does not correctly project WinRT system API errors to their C# types
How to reproduce:1. Open the attached "New Unity Project _MinRepro.zip" project2. Build to UWP3. Open the Visual Studio Solution fil... Read more
Bolt (VisualScripting Asset) load is high
When using Bolt 2.0 the editor window uses a large percentage of GPU resources. Unity will idle with 0% GPU but simply having the bo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code