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Realtime GI issue on iPhone 6s when using MicroSplat terrain shader
When baking a scene with 1 directional light, using real-time GI only, scenes look blown out when viewed on iPhone 6s. They look fin... Read more
Monodevelop will not open to the file it was launched for
To reproduce:0) Have MonoDevelop installed and set in Preferences as the default editor1) Create a new project2) Create a script3) O... Read more
[HDRP] Unpopulated RenderPipelineResources result in a memory leak
Sometimes when updating a project to a significantly different version of HDRP, RenderPipelineResources do not get populated properl... Read more
Crash on ObjectUndo::Restore when undoing after calling Undo.RegisterCom...
How to reproduce:1. Open the "Undo_Crash.zip" project2. Window > Tools > Reformer3. Select "Cube" prefab in the object field4.... Read more
Touch.Radius is always 0 when using Windows touch screen
How To Reproduce:1. Open the "SampleScene" in the attached "TouchSizeTest.zip" Project on a Windows device with a touch screen2. Ent... Read more
[ProBuilder] IndexOutOfRangeException thrown when clicked on Subdivide O...
Creating a shape and clicking on "Subdivide Object" from ProBuilder Window more than 5 times, throws IndexOutOfRangeException Note:1... Read more
[Incremental GC] Crash after enabling Incremental GC in Editor and tryin...
How to reproduce:1. Open "CrashGC" project2. Go to Player Settings --> Enable "Incremental GC"3. Expand "Scripting Backend" setti... Read more
Custom Lightweight Shaders are broken in the build
How to reproduce:1. Open attached Unity project2. Build and run game Expected result: Shaders are not broken and Canyon is visible a... Read more
There is no plugin for TMPro for Linux
To reproduce:1) Create new project2) Go to "Window -> TextMeshPro -> Font Asset Creator"3) Either close both windows or try ge... Read more
[iOS] GraphicsPerf Particles Collision scene memory regression
To reproduce:1. Clone this repo: https://github.com/cinight/GraphicsPerf or use project attached by QA2. Switch platform to iOS3. Bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used