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[2D] Cell Grid's "Cell Gap" resets to default values if "Cell Layout" is...
Cell Grid's "Cell Gap" values are not retained after "Cell Layout" is changed to "Hexagon" and back Note:Refer attached video Steps ... Read more
[2D] Painting in Tile Palette window after deleting child gameObject fro...
Painting in the Tile Palette window throws NullReferenceException, after deleting Layer1 child GameObject (with Tilemap and Tilemap ... Read more
Setting the UI Text Font size below 2 resets the size to an actual size ...
How to reproduce:1. Create a new project2. Create a Canvas and change its UI Scaling Mode to "Scale With Screen Size"3. Set the X re... Read more
Inspector Fill Origin field does not indicate different values when sele...
How to reproduce:1. Open the attached "UI.Image Inspector error.zip" project2. Make sure that all of Canvas children have different ... Read more
[Shuriken] Shape transform scale property breaks down upon changing it t...
Shape transform scale property breaks down upon changing it to zero or negative value. Steps to reproduce:1. Create a new project.2.... Read more
[GPU PLM] Editor crashes without stacktrace when baking 4k terrain on Ge...
Prerequisites:The issue reproduces on laptop with GPU having 2GB of VRAM. Steps to repro:1. Open attached project and 't1BugTerrainS... Read more
ReflectionTypeLoadException is thrown when retrieving assembly types in ...
How to reproduce:1. Open the attached "TestReflection.zip" project2. Open the "TestReflection" scene3. Enter the Play mode4. Observe... Read more
Realtime GI issue on iPhone 6s when using MicroSplat terrain shader
When baking a scene with 1 directional light, using real-time GI only, scenes look blown out when viewed on iPhone 6s. They look fin... Read more
Monodevelop will not open to the file it was launched for
To reproduce:0) Have MonoDevelop installed and set in Preferences as the default editor1) Create a new project2) Create a script3) O... Read more
[HDRP] Unpopulated RenderPipelineResources result in a memory leak
Sometimes when updating a project to a significantly different version of HDRP, RenderPipelineResources do not get populated properl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used