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[Input System] Oculus Touch Controllers on Oculus Quest not handled
See https://github.com/Unity-Technologies/InputSystem/issues/730 Read more
[Profiler] throws errors when Play Mode is paused after closing and open...
How to reproduce:1. Create and open a new project2. Install Profile Analyzer package from the Package Manager3. Open Profiler and Pr... Read more
Memory Profiler scrambles the type and member variables referenced
Steps to reproduce:1. Open a new project2. Import "Snapshot-637218720955848055.snap" memory snapshot3. Select Table -> All Manage... Read more
[Shadergraph] Creating a recursive subgraph crashes unity and makes proj...
Reproduces on master (7421e9d5b3)Reproduces in 8.1.0 Repro steps:1. Create 3 subgraphs, A B and C2. Drag B into A and connect it, sa... Read more
[Shadergraph] renaming properties does not cause the property nodes to c...
Reproduces on Master (ff31134193)Does not reproduce on 8.1.0Repro steps:1. Open a shadergraph2. Create a Vector 1 property and drag ... Read more
Frame debugger for SRP Batcher reports unexpected Vertices and Indices r...
How to reproduce:1. Open the attached project named "Case_1239035"2. Open the SampleScene3. Open the "Clone Quads.cs" and check whic... Read more
Graphics.DrawProcedural crash on pre-SSE4.2 CPUs
See https://forum.unity.com/threads/case-1241288-creating-texture3d-asset-causes-editor-crash.875782 -- the actual reason has nothin... Read more
Search for components is only partially case insensitive
Repro:Have a project with Bolt set up.1. Create a bolt class in Assets. (Right-Click -> Create -> Bolt -> Bolt Class)2. Cre... Read more
'Failed to add element to graph' warning does not appear to indicate the...
Had this warning appear after shifting functions from one class to another and failing to replace all old, deleted functions. Due to... Read more
Renaming Bolt Class in Explorer field does not rename the Bolt Class in ...
If you rename a class using the class name field in the Explorer, it does not rename the bolt class in the Assets. Renaming the clas... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject