Search Issue Tracker
Fixed in 2022.2.14f1
Fixed in 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a9
Votes
8
Found in
2022.1.0b8
2022.2.0a5
2023.1.0a1
2023.2.0a1
Issue ID
UUM-3478
Regression
No
TreeView does not report correct state after reordering
Reproduction steps:
1. Open the user's attached project
2. Open Assets > Scene
3. Select "MyComponent" in the Hierarchy
4. In the Inspector drag and drop the item ID 200 at the root of the tree
Expected result: Console gets a message about updated tree
Actual result: Console gets a message about not yet updated tree
Reproduced with: 2022.1.0b8, 2022.2.0a5
Could not test with: 2019.4.36f1, 2020.3.29f1, 2021.2.12f1 (was unable to test it due to protection errors)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObject movement in Scene view becomes stuttery and intermittently freezes when using non-standard pointers across editor tabs or window boundaries
- Addressables.CheckForCatalogUpdates() always returns 0 when "Only update catalogs manually" is enabled
- VFX Graph forces a lengthy recompilation freeze when exiting Play Mode with a cloned Render Pipeline asset
- Project Auditor's "Install Rules" button has to be pressed twice to proceed when any compilation error in the Editor is present
- Crash on Scripting::UnityEngine::SubsystemManagerProxy::ClearSubsystems when adding a Mesh Collider Component to a GameObject
Catsoft-Works
Mar 27, 2022 18:11
I reported this bug. To solve the problem, we execute the following calls at the very top of the itemIndexChanged event callback:
this.m_TreeView.viewController.RebuildTree();
this.m_TreeView.RefreshItems();
In case it helps narrow down the problem or someone needs a work around.