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Fixed in 2021.3.35f1
Fixed in 2021.3.X, 2022.3.X, 2023.2.X, 2023.3.X, 2023.3.0a15
Votes
1
Found in
2021.3.3f1
2022.1.0b7
2022.2.0a13
2023.2.0a1
2023.3.0a3
Issue ID
UUM-368
Regression
No
Audio plays for a split second when Mixer's volume is set to 0 beforehand
Reproduction steps:
1. Open attached project and "StartMenu" scene
2. Enter Play Mode
3. In Game View, if there is music playing, press the Settings icon in the top-right corner and set the music slider to 0.
4. Exit Play Mode and Enter it again.
5. Listen for an audio pop
Expected result: There is no audio pop
Actual result: There is an audio pop
Reproducible with: 2021.2.12f1, 2022.1.0b7
Could not test with: 2019.4.36f1, 2020.3.29f1 (downgrading breaks project), 2022.2.0a5 (missing NetCode namespaces break project)
Note:
In SettingsManager.cs, lines 58-65, you can see our mixer's volume being set to a value from PlayerPrefs. However, if you set the Volume to 0 and exit/enter Play Mode again, it's still played for a split second, despite the .Play() method being executed later in the code.
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Resolution Note (fix version 2023.3):
Fixed in 2023.3.0a15
Resolution Note (fix version 2023.2):
Fixed AudioMixer clicks when abruptly changing volume in Start()
Resolution Note (fix version 2022.3):
Fixed AudioMixer clicks when abruptly changing volume in Start()
Resolution Note (fix version 2021.3):
Fixed AudioMixer clicks when abruptly changing volume in Start()