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Votes

0

Found in

2021.3.3f1

2022.1.3f1

2022.2.0a13

Issue ID

UUM-365

Regression

No

Audio playing/stopping delay when the stream parameter in the AudioClip.Create is set to true

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How to reproduce:
1. Open the attached '1312535.zip' project
2. Open 'SampleScene'
3. Enter the Play mode
4. Press the 'Stream start' button
5. Press the 'Stream stop' button

Expected result: There is no delay when playing/stopping the audio
Actual result: There is a noticeable delay when playing/stopping the audio

Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a6

  1. Resolution Note:

    Using streamed audio clips for doing real-time DSP that react to game events is not the right way to go about this. The streaming system has been designed to stream compressed files from memory and uses a large buffer (16384 samples) for storing streams, hence the delay. The proper way to do what the user wants to do is to use OnAudioFilterRead [https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnAudioFilterRead.html].

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