Search Issue Tracker
Duplicate
Unknown (hidden) 2019.4.X, 2020.3.X, 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X
Votes
1
Found in
2021.3.2f1
2022.1.0f1
2022.2.0a12
Issue ID
UUM-366
Regression
No
Audio Mixer group name does not update in the Project window when renamed
How to reproduce:
1. Open the attached project (AudioMixerTest.zip)
2. In the Project window, double-click the NewAudioMixer Asset
3. In the Audio Mixer window, select + next to Groups to add a New Group
4. Rename the New Group to "Test"
5. Observe the child Assets of the NewAudioMixer in the Project window
Expected result: the child group is named "Test" in the Project window
Actual result: the child group is still named "New Group" in the Project window
Reproducible with: 2019.4.38f1, 2020.3.34f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a12
Notes:
1. Creating another New Group refreshes the name of the previous group
2. Restarting the Editor refreshes the name
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger's Hierarchy is not navigable when connecting it to the project built with the Volumetric Fog
- The number of SetPass Calls is increasing when attaching the Frame Debugger to the Player
- Scrollbar briefly appears in the Package Manager during installation process even when the package list is too short to require scrolling
- Script resets to use the previous Skybox color when saving the Scene changes
- [2D] Sprite Library Editor window throws NullReferenceException error when entering Play Mode with Game View maximised
Resolution Note:
Duplicate of UUM-2811
Duplicate of another internal issue: UUM-2811: [2D] Project View displays outdated sprites after updating Sprite Rects
Resolution Note (2020.3.X):
not required
Resolution Note (2019.4.X):
not required