Search Issue Tracker
By Design
By Design in 2022.2.X
Votes
0
Found in
2020.3.33f1
2021.3.0f1
2022.1.0b15
2022.2.0a13
Issue ID
UUM-354
Regression
No
[Audio] Statistics audio level goes to 74.8 if the Game window is muted
Reproduction steps:
1. Open the project in "My project (43).zip"
2. Open SampleScene and enter Play mode
3. Enable Statistics in the Game view
4. Make sure the sound is not muted in-game
5. Inspect the sound level in Statistics
6. Mute the sound in the Game view
Expected result: the sound level remains the same as before the pause, or represents the current sound even though it is muted
Actual result: the sound level goes to 74.8 in a few hundred frames and remains there
Reproducible with: 2019.3.37f1, 2020.3.33f1, 2021.3.0f1, 2022.1.0b15, 2022.2.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
If the player is muted then there is no audio output, so the level is correct when showing at -74.8 (MUTED). A frozen value at the time of muting would not make sense.
Resolution Note (2022.2.X):
If the player is muted then there is no audio output, so the level is correct when showing at -74.8 (MUTED). A frozen value at the time of muting would not make sense.