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Facebook Gameroom target uses Standalone target player settings and fail...
Steps to reproduce:1. Create a new project2. Switch to Facebook target3. Set Scripting backend to IL2CPP in Standalone target settin... Read more
[Android] Graphics DrawTexture performance regression in 2018.3.0a2 when...
To reproduce:1. Open the QA's attached project2. Build and run on mobile Actual: Frame rate becomes 8 times lower after the regressi... Read more
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead ...
[Addressables] "ActivePlayerDataBuilderIndex" value is changed, instead of "ActivePlayModeDataBuilderIndex" and no NULL check for "A... Read more
Errors are spammed and it is impossible to Generate Lightning when using...
How to reproduce:1. Create a new project2. Go to Menu -> Edit -> Project Settings -> Editor -> Set Version Control Mode ... Read more
Crash on TextRenderingPrivate::NativeTextGenerator::GetRectInString
How to reproduce:1. Open the attached project Actual result: Unity crashes. Notes:The issue is not reproducible if TextMeshPro plugi... Read more
[macOS] Screen.SleepTimeout setting does not change when being changed v...
How to reproduce:1. Open tester-attached project(ScreenSleepTimeout) and 'SampleScene' scene2. Enter Play Mode3. Check the Console w... Read more
Crash on strnlen when exiting Play mode while networking server is active
How to reproduce:1. Open the attached project2. Open the "SampleScene.unity" scene3. Enter Play Mode4. Press Launch Server5. Press L... Read more
[.NET 4.x] Editor and mono Player crash with Stack overflow exception du...
Steps to reproduce:1. Download the attached project and open "InitailScene" scene2. Make sure that Scripting Runtime is set to .NET ... Read more
[Tilemap] Visualization of the tile is created in another tile when quic...
How to reproduce:1. Open user attached project "Ghost_Tiles.zip"2. Open "Grid_prefab" in Prefab View3. Select green tile in Tile Pal... Read more
[WebGL] In developer build method Mathf.CeilToInt() throws an exception
Steps to reproduce:1. Download 117993_repro.zip project2. Build for WebGL Developer Build3. Open index.html in a web browser Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value