Search Issue Tracker
Won't Fix
Won't Fix in 2022.1.X
Votes
0
Found in
2022.1.1f1
Issue ID
UUM-880
Regression
Yes
[Backport] "The asset has been scheduled for reimport" error message is thrown when reimporting font assets folder
How to reproduce:
1. Open the attached "1362268.zip" project
2. In the "Assets" folder right click on the "Fonts" folder
3. Select Reimport
4. Observe the Console window
Expected result: "Fonts" folder is reimported without Console errors
Actual Result: "The asset at \[Path] has been scheduled for reimport during the Refresh loop and Loading of it has been attempted" error message is thrown
Reproducible with: 2020.1.0b16, 2020.1.17f1, 2020.2.0a5, 2020.3.18f1, 2021.1.20f1, 2021.2.0b11, 2022.1.0a9
Not reproducible with: 2019.4.30f1, 2020.1.0b15, 2020.2.0a1, 2020.2.0a4
Note:
- From 2020.1.0b16 to 2020.3.3f1 the error message is thrown as "Assertion failed on expression: 'ins.second || ins.first->second == targetHash || (ins.first->second == CircularDependencyHash() && \!targetHash.IsValid()) || GetPathFromAssetGuidV2(key.GetGUID()).ends_with(".cs")'"
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (2022.1.X):
There are no fixes planned for this Bug