Search Issue Tracker
Fixed in 2022.1.X
Votes
1
Found in
2019.4
2020.3
2021.1
2021.1.19f1
2021.2
2022.1
Issue ID
1362598
Regression
No
Sprite is not being highlighted in the Project window when pressing on it in the Inspector window if using a specific Layout
How to reproduce:
1. Open the project "Test.zip"
2. Open "SampleScene" Scene (Assets>Scenes>SampleScene)
3. In the Hierarchy expand "Canvas"
4. Select "Image"
5. In the Inspector window press on "emoji" Sprite field
Expected result: Sprite is highlighting in the Project window
Actual result: Sprite is not highlighting in the Project window
Reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.20f1, 2021.2.0b12, 2022.1.0a9
Notes:
- If the Layout is changed from the "Layout" button then highlighting is working
-
wilczarz_84
Nov 18, 2021 10:34
FYI, it turned out I had a lock icon enabled in the hierarchy pane. It seems that it disables the highlighting feature. This is somewhat logical, but maybe it could be addressed anyway - the lock icon might blink maybe? From my perspective It really looked like a bug and there was no indication whatsoever that the hierarchy was just locked.
-
wilczarz_84
Oct 15, 2021 11:31
Hello. Are there plans to fix this issue anytime soon?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warnings are thrown after building High Definition 3D template
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
Resolution Note (fix version 2022.1):
The project view window was locked. A Locked project view indicates that no changes should be made externally, including expanding a sprite asset to ping its sub-asset.
Added a ping to indicate if the window is locked.
Fixed in: 2022.1.0b1