Search Issue Tracker
Fixed in 1.2.3
Votes
0
Found in [Package]
1.2.3
Issue ID
1303618
Regression
No
[Android] ADB Functionality leaks a pipe, causes too many open files error
How to repro:
1. Open a new project using a Mac
2. Install the Android Logcat package
3. Open the Android Logcat window (Window -> Analysis -> Android Logcat)
4. Go to the terminal and type in this command, which will report how many PIPE type file handles are open by Unity:
========================
lsof -c Unity | egrep "PIPE" | awk '{ print $1; }'| sort -rn | uniq -c | sort -rn | head -20
========================
Expected Results: The number next to Unity should remain stable
Actual Results: The number next to Unity is increasing, while Logcat package is opened and there's no Android devices connected.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][iOS][UnityPlayerActivity] Legacy InputField.onEndEdit is not called when ending text edit
- Transform corruption and/or crash on PhysX::CreateCharacterController when spawning physics objects into Prefab stages
- UNITY_EDITOR data is Serialized into AssetBundle when building on the active Build Target
- "TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations..." error when changing the Packages "Cache Location" folder
- CompilationPipeline.assemblyCompilationFinished() hangs unity when reloading domain
Resolution Note (fix version 1.2.3):
Fixed in 1.2.3 (2021.1.28f1)
Resolution Note (fix version 1.2.3):
Fixed in 1.2.3 (2020.3.22f1)
Resolution Note (fix version 1.2.3):
Fixed in 1.2.3 (2021.2.1f1)
Resolution Note:
Fixed in: 1.2.3 (2021.1.28f1)
Resolution Note:
Fixed in 2019.4.33f1