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0
votes
Won't Fix

[Android] Massive SpriteRenderer.MultipleRender spikes on some Android d...

Mobile

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Nov 01, 2018

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Version/s: 2018.2.14f1

Steps to reproduce:1. Open user attached project2. Build and Run to an Android device3. Profile the game and observe the frequent Sp... Read more

0
votes
Fixed

IOException is thrown while capturing a snapshot of a build in Memory Pr...

Package: Memory Profiler Package

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Dec 20, 2018

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Version/s: 0.1.0-preview.3

How to reproduce:1. Open attached project "RefocusingMemoryProfilerException.zip" and scene "Scene"2. Build And Run the application,... Read more

1
votes
Not Reproducible

IL2CPP generated code calls "try-catch-finally" incorrectly creating wro...

IL2CPP

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Jan 03, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.2.0a1

Steps to reproduce:1. Open 'trycatchfinal' project2. Build for Android with IL2CPP3. Inspect the logcat Expected result: Finally blo... Read more

0
votes
Won't Fix

[XR][iOS][Cardboard] View in player fills only half of screen on iPad

XR SDK

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Jan 15, 2019

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Version/s: 2019.1.0a14

1. Create a new project;2. Enable Virtual reality;3. Add Cardboard as VR SDK;4. Build and run on iPad. Expected result: the view fil... Read more

0
votes
Won't Fix

Chinese Text gets duplicated when deselected if not finished entering text

Input

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Dec 18, 2018

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Version/s: 2017.3.0a1, 2018.2.18f1, 2018.3.0a1, 2019.1.0a1

Reproduction steps: 1. Open "MinimalRepro" project and open "SampleScene" scene2. Enter Playmode3. In the Input Field write "test"4.... Read more

0
votes
Fixed

If "Marshal.PtrToStructure()" raises an exception, the Editor crashes

Scripting

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Dec 04, 2018

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Version/s: 2017.3.0a1, 2018.2.17f1, 2018.3.0a1, 2019.1.0a1

Reproduction steps: 1. Open "MarshallingSample.zip" project2. Enter Playmode Expected Result: Playmode enters successfullyActual Res... Read more

1
votes
Won't Fix

Unity editor crashes on NvFlexGetDataAftermath when launching Nvidia fle...

Windows

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Dec 17, 2018

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Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Create an empty project2. Download and import Nvidia FleX from the asset store3. Launch any scene - Observe the ... Read more

0
votes
By Design

OnCollisionEnter & Exit events fired for each individual collider on com...

Physics

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Dec 20, 2018

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download latest attached project(1111499-compositecollider.zip)2. Enter play mode3. Move "parent" gameobject t... Read more

0
votes
Duplicate

Calling ScreenCapture.CaptureScreenshotAsTexture() screenshots active wi...

Graphics - General

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Jan 14, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Download and open the attached project2. Open scene "Main"3. Select GameObject "Screenshot maker"4. Open the c... Read more

0
votes
Duplicate

[iOS][Cardboard][Metal] The game view is inverted on iOS devices

XR SDK

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Jan 15, 2019

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Version/s: 2019.1.0a4, 2019.1.0a14

To reproduce:1. Open attached project;3. Make sure VR is enabled and Cardboard is set as VR SDK;4. Make sure Graphics API is set to ... Read more

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