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Exported content and columns are mismatched in csv
Reproduce steps: # Open the attached project # Go to My String Table try either export csv or csv with comment Actual result: co... Read more
No way to get the requested build target from IPreprocessShaders callback
When building Asset Bundles, the current build target that is available in the Editor is not necessarily the same as the one request... Read more
Scene variables drag and drop in graph don't have the good scope
When drag and dropping a scene variable from a GameObject component in a loaded scene are set to use the obejct scope instead of the... Read more
[Hub] Can't sign in into Unity Hub on windows when running Hub as an Adm...
*Reproduction steps:* # On Windows make Edge the default browser # Right click the Hub and "Run as Administrator" # (Sign out if ... Read more
Assets failing to load from Addressable Groups when using “Simulate Grou...
How to reproduce: 1. Open the attached “AddressablesTest.zip” project 2. Open the “SampleScene” Scene 3. Open Window > Asset Managem... Read more
Editor crashes when expanding object properties in the Code Editor while...
Reproduction steps: 1. Open the project from a GDrive link 2. Open Scenes/TestScene 3. Open Scripts/Test_Script 4. Add a Breakpoint ... Read more
[VFX Graph] Output add button cropped in subgraph blackboard
In a subgraph, the "+" buttong to add an output is cropped when there is at least 1 property in the blackboard. Repro: Create a V... Read more
[Android] Text field does not get populated when using Password Autofill
How to reproduce: 1. Set up a Password Manager on your Android device (Settings > System > Language and Input, change Autofill Servi... Read more
Errors are thrown in Play Mode when Project Locale Identifier is not set...
How to reproduce: 1. Open the user's attached project 2. Open scene Main 3. Press the Play button and observe the Console Expected ... Read more
Black Screen after relaunch app with addressable asset and localized string
Reproduce steps: # open attached project Test Sample and open testscene. # build addressables and then generate a android build #... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Additional settings dropdown in Terrain Overlay is not grayed out for painting modes with no extra settings
- Inconsistent Terrain brush Opacity values between Scene view and Inspector
- [Usability] No separated opacity for the different types of Terrain brushes
- [Quest] Pitch Shifter causes audio degradation on Quest 2 devices when sped up
- "GUI Error: Invalid GUILayout" and "NullReferenceException" are thrown when adding Scenes to "Scenes in Baking Set" in Adaptive Probe Volumes