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OnDeserialize is never called when InitialState is set to true and overr...
How to reproduce:1. Open attached project "InitialState2018.zip" and scene "SampleScene"2. Build And Run a project3. On built applic... Read more
[AI] EndLayoutGroup error thrown on saving a Navmesh Baked scene on MacOS
EndLayoutGroup error in the console on saving a scene for the first time which has a NavMesh Baked surface on MacOS Steps to Reprodu... Read more
Import settings - Alpha transparency enables itself
When sprites are imported "Alpha is Transparency" is disabled. If a user selects "Editor GUI " or "Sprite" under Texture Type and th... Read more
[Mac] Editor crashed while editing Amplify shader
Steps to reproduce: 1. Open Amplify shader editor2. Open one of the example shaders and begin editing it3. Switch to another applica... Read more
Editor freezes for about 15 minutes when opening a Snapshot in Memory Pr...
To reproduce:1. Open attached project2. Open Memory Profiler (Window>Analysis>Memory Profiler)3. Import attached Snapshot (Sna... Read more
Unnamed asset can be created in Linux Editor
To reproduce:1) Create a new project2) Right-click in project view and create something (tested with C# script)3) Ctrl+Z so that tex... Read more
Scripts can have names starting with a number
To reproduce:1) Create a new project2) Right-click in project and create a C# Script3) Name it with a number at the start of the nam... Read more
The time of exit from Play mode increased several times when using newer...
How to reproduce:1. Open attached "playmode.zip" project2. Click Play mode button to go into Play Mode3. Click Play mode button to g... Read more
Serialization of Vector3 using serialization surrogate does not work whe...
Reproduction steps:1. Open the attached project2. Open the Test Runner window3. Run "TestSerialization" script Expected: Test comple... Read more
DrawDefaultInspector() displays enums differently from EditorGUILayout.E...
How to reproduce:1. Open attached project "case_1115381-DrawDefaultInspectorEnumPopup_1" and scene "EnumTest"2. Select the "EnumTest... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on mono_dump_native_crash_info when changing a Particle System Renderer’s Material Shader to Standard Unlit
- VFX Prefab doesn’t have Preview icon in Project window and Preview window is empty in Inspector window
- Visual Effect Graph error message does not disappear and lasts forever until the Visual Effect Graph is reopened even when the error causing connection/node is deleted and Visual Effect Graph is saved
- “RenderSettings customReflection texture has invalid type” error keeps getting thrown even when Environment Reflections was set back to Skybox from Custom with an invalid texture
- Particle System with the custom Material breaks the Scene view when the material is using a Shader Graph with the Texture with the power of negative value