Search Issue Tracker
Fixed
Fixed in 2020.3.43f1, 2021.3.14f1
Votes
3
Found in
2020.3.34f1
Issue ID
UUM-2221
Regression
Yes
[Backport] Animated Image property Raycast Target does not function when disabled before entering Play Mode
Reproduction steps:
1. Open the attached "RaycastTarget.zip" project
2. Enter Play Mode
3. In Game view, interact with the Button through the overlapping Image
Expected result: The Button region below the Image is not interactable when the Image Raycast Target is enabled (for visual representation Image becomes opaque)
Actual result: All regions of the Button are always interactable
Reproducible with: 2020.2.0a7, 2020.3.13f1, 2021.1.13f1, 2021.2.0b1
Not reproducible with: 2018.4.36f1, 2019.4.28f1, 2020.2.0a5
Note:
- Having Raycast Target (property of Image) enabled before entering Play Mode fixes the issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
- "Multiplayer Center" window does not reflect changes made in "Other Packages" section
- Crash on D3DKMTOpenResource when capturing with RenderDoc while GPU Skinning is set to GPU(Batched)
- Editing and saving Curve changes in UI Builder window throws multiple errors in the Console
- [UI Builder] Value is not selected when left clicking on Spacing/Border Widget values
Add comment