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[2D][Sprite Shape Controller][Point Position]Inputting Point Position ma...
Steps to repro:1. Open attached project "test.zip" and open test scene2. Select SpriteShape and enter SpriteShape edit mode3. Click ... Read more
Unused prefab data not being cleaned when removing script through override
Reproduction steps:1. Create new project and import Script22. Create an empty Gameobject and add the Script2 component3. Make the Sc... Read more
Decal layers are rendered differently in Build than in Game window
Reproduction steps:1. Open the attached “Webgl Decal Projectors.zip“ project2. Open “SampleScene” scene3. Build and Run the project4... Read more
Editor crashes when trying access animation clip events through script
To reproduce:1. Open attached project2. Open test scene3. Press play4. Editor crashes Read more
[iOS] Switch Pro Controller has incorrect buttonSouth, buttonEast, butto...
Steps to reproduce: Connect Pro Controller to iOS device Press A button Actual results: Received buttonEast event Expected results: ... Read more
[Blackboard] The *Exposed* checkbox doesn't appear if it is below the bo...
Repro steps:1. Open blackboard within a VFX2. Create one or a few parameters3. Resize blackboard so that the last parameter lies on ... Read more
Error "InvalidOperationException: You are trying to read Input using the...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/dadasd.unity” Scene3. Enter the Play Mode4. Click on... Read more
Behavior Graph window top bar “Open” and “Debug” buttons and their icons...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Behavior package (com.unity.behavior) Cre... Read more
Version control identifying icons are low resolution and do not scale
1. Open any project and set-up Plastic SCM2. Create a workspace for the project3. Create a new Asset in Project Browser4. Use the Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument