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AssemblyUpdater throws Mono.Cecil.AssemblyResolutionException: Failed to...
Steps to reproduce: 1. Open Project "AssemblyLoadParserError.Unity" 2. Re-import "DllWithAttribute" Asset in the Project Window E... Read more
glActiveTexture crash when playing a Scene on macOS
Steps to reproduce: 1. Open User-supplied project ("EditorKeyTest01.zip") 2. Open "Kudan Sample" Scene, located in Assets -> KudanA... Read more
Editor crashes while opening the Occlusion Culling window if there is no...
How to reproduce: 1. Open the attached or create a new project 2. Go to Window -> Rendering -> Occlusion Culling 3. Go to the Hiera... Read more
Particle rendering inconsistencies between Windows and macOS when a part...
How to reproduce: 1. Open the attached project 2. Open the SmapleScene from the Assets folder 3. Enter the play mode Expected: Part... Read more
Position Gizmo on the Reflection probe moves differently from the Probe ...
How to reproduce: 1. Open the "Reflection Probes 01*" Scene in the attached "Bugs.zip" Project 2. Click on the "Reflection Probe <-... Read more
[Perforce] Reverting the ProjectVersion file marks it as Read-only preve...
How to reproduce: 1. Create a new project and set it up to use Perforce's version control (With an older version, for example, 2019.... Read more
Correct serialization type flag will not be resent to Perforce if binary...
How to reproduce: 1. Open attached project ("CreateAssetsAndTestImport.zip") 2. Click Game Object/Create Main Asset (Text) 3. Check ... Read more
[iOS] Mobile Bumped Diffuse shader doesn't reflect animated light blinking
To reproduce: 1. Open users attached project "LightAttnTest.zip" 2. Open "SampleScene.unity" scene 3. Enter Play mode 4. Observe as ... Read more
[IAP] Editor crashes when updating/installing/importing IAP plugin
How to reproduce: 1. Open attached OC project "Hit_The_Orb" 2. Open Services tab and add project to organisation 3. Enable and Impor... Read more
Unity crashes when enabling Mesh Renderer Lightmap Static
How to reproduce: 1. Open attached project "map" 2. In Hierarchy select TerrainBag/Default Terrain0/LowPolyTerrain 3. In Inspector t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- EditorGUI.GradientField bleeds into adjacent columns when used in multi-column layout with increased row line height
- Extra spacing in the Project tab appears when using Perforce
- GameObject becomes invisible in Meta Quest when using Built-in Render Pipeline with DirectX12
- Performance dropping when using Automatic Box Prunning or Sweep and Prune instead of Multibox Pruning Broadphase
- The Camera abruptly jumps after resuming the game when the mouse is moved slightly