Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.3.34f1
Issue ID
UUM-1859
Regression
No
[Backport] [XR][Quest][Multiview] Right eye flickers or renders a black image on the built-in render pipeline
Repro steps:
1. Open attached project
2. Make sure Multiview is used
3. Make sure the shader used for Left Controller is Particles/Standard Unlit
4. Build and Run on Quest
5. Press the X on the left controller a few times
6. Change that shader to Unlit/Color and repeat steps 4-5
Actual: The right eye becomes black, flickers or gets stuck and renders a single frame when the shader is Particles/Standard Unlit
Reproducible with: 2019.4.6f1, 2020.1.1f1, 2020.2.0a20
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Element name field has no character limit in UI Builder
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
Resolution Note:
There are no fixes planned for this Bug