Search Issue Tracker
Fixed
Fixed in 2020.3.42f1
Votes
0
Found in
2020.3.34f1
Issue ID
UUM-1907
Regression
No
[Backport] [Linux] A "Not Responding" dialog window opens up in the Player when the splash screen's logo duration is set to 4.65
How to reproduce:
1. Open the attached project (SplashTest.zip)
2. Press Ctrl+B to build and select a build location
3. Notice the middle of the screen
Expected result: There is nothing
Actual result: There is a "Not responding" dialog window
Reproducible with: 2018.4.24f1, 2019.3.16f1, 2019.4.1f1, 2020.1.0b13, 2020.2.0a15
Notes:
1. Tested on Windows 10 and Ubuntu 18.04 (doesn't reproduce on Windows 10)
2. Once the Splash screen is gone the "Not responding" window disappears after a few seconds
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application
Resolution Note (fix version 2020.3.42f1):
Fixed in 2020.3.42f1