Search Issue Tracker
Fixed
Fixed in 2020.3.X, 2020.3.41f1
Votes
0
Found in
2020.3.34f1
Issue ID
UUM-1858
Regression
No
[Backport] Graphics.Blit 0 index texture will not be drawn when VRTextureUsage is set to TwoEyes
Graphics.Blit with destDepthSlice to Tex2DArray with VRTextureUsage.TwoEyes won't work correctly
How to reproduce:
1. Open attached project "case1258990.zip" and Scene "Report"
2. Enter Play Mode
2. Observe the 2 textures in Game View
Expected: Graphics.Blit texture will be drawn correctly with an index 0 texture
Actual: Graphics.Blit texture will not be drawn with an index 0 texture.
Reproducible with: 2019.4.2f1, 2020.1.0b14, 2020.2.0a16
Cannot test with: 2018.4.23f1 (errors when downgrading the project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.41f1