Search Issue Tracker
Fixed
Fixed in 2020.3.X, 2020.3.41f1
Votes
0
Found in
2020.3.34f1
Issue ID
UUM-1858
Regression
No
[Backport] Graphics.Blit 0 index texture will not be drawn when VRTextureUsage is set to TwoEyes
Graphics.Blit with destDepthSlice to Tex2DArray with VRTextureUsage.TwoEyes won't work correctly
How to reproduce:
1. Open attached project "case1258990.zip" and Scene "Report"
2. Enter Play Mode
2. Observe the 2 textures in Game View
Expected: Graphics.Blit texture will be drawn correctly with an index 0 texture
Actual: Graphics.Blit texture will not be drawn with an index 0 texture.
Reproducible with: 2019.4.2f1, 2020.1.0b14, 2020.2.0a16
Cannot test with: 2018.4.23f1 (errors when downgrading the project)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.41f1