Search Issue Tracker
Fixed
Fixed in 2020.3.39f1
Votes
0
Found in
2020.3.34f1
Issue ID
UUM-1868
Regression
Yes
[Backport] Editor crash on loading project with Vulkan set as the graphics API
How to reproduce:
1. Open the attached 'project-1255713.zip' project
2. In the 'Project Settings' > 'Player' set the graphics API to Vulkan
3. Reload the project
CRASH
Reproducible with: 2019.3.15f1, 2019.4.2f1, 2020.1.0a22, 2020.1.13f1, 2020.2.0a11, 2020.2.0a19
Not reproducible with: 2020.1.0a21, 2020.1.14f1, 2020.2.0a10
Note: only reproduced with the user's provided project
Stack trace:
vk_optimusGetInstanceProcAddr
vkGetInstanceProcAddr
vk::SwapChain::AcquireNextImage
GfxDeviceVK::AdvanceImage
GfxDeviceVK::EnsureValidBackbuffer
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment