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0
votes
Won't Fix

LWRP project spawns multiple exception in UWP build

Universal Windows Platform

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Dec 04, 2018

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Version/s: 2018.2.19f1, 2018.3.0b1, 2019.1.0a1

Steps to reproduce:1. Download 1106472_repro.zip2. Switch platform to UWP3. Build project with IL2CPP backend4. Open Visual Studio s... Read more

0
votes
Fixed

[Vulkan] Artifacts on Xiaomi Mi Max with Mip Maps generated

Mobile

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Dec 04, 2018

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Version/s: 2019.1.0a9

To reproduce:1. Open the attached project;2. Make sure Graphics API is set to Vulkan;3. Disable "Generate Mip Maps" in the "rings.pn... Read more

1
votes
Won't Fix

[GLES3] Dynamic batching gives artifacts on PowerVR Rogue G6200 GPU

Mobile

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Dec 04, 2018

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Version/s: 2019.1.0a9

To reproduce:1. Open the attached project;2. Make sure Graphics API is set to GLES3;3. Build and run on mobile devices with PowerVR ... Read more

6
votes
Active

Internal error: NavMeshQuery has already been cleaned up but not deregis...

AI Navigation

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Dec 08, 2018

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Version/s: 2018.3.0b12, 2022.2.0a13

Reproduction steps: 1. Open "580179 - 2018_12_06_KM.zip" project2. Open "Entry" scene3. Find "Kingmaker" GO in the Hierarchy window4... Read more

0
votes
Fixed

Editor crashes with FindDataSource using CommandBuffer.DrawMeshInstanced...

Package: Scriptable Render Pipeline Lightweight

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Dec 10, 2018

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Version/s: 2018.3.0b10

How to reproduce:1. Open attached project "DrawMeshInstancedCrash"2. Enter Play Mode---------------Observe the crash Reproduced with... Read more

5
votes
By Design

Gfx.WaitForPresent / Gfx.WaitForPresentOnGfxThread huge spikes in Profil...

Graphics - LowLevel

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Dec 11, 2018

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Version/s: 2018.3.0f1, 2019.1.0a13, 2019.4, 2020.1, 2020.2

Steps to reproduce:1. Open a new project2. Turn off vSync (Project Settings > Quality > Other > VSync Count > Don't Sync... Read more

0
votes
Fixed

[iOS] Frameworks location is ignored when building Xcode project

iOS

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Dec 12, 2018

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Version/s: 2018.3.0a6, 2018.3.0f1

To reproduce: 1. Download attached project “CHECKING.zip" and open in Unity2. Open “SampleScene” scene3. Observe that the iOS Framew... Read more

0
votes
Duplicate

[Mono][IL2CPP] builds fail with unknown arguments when Managed Stripping...

IL2CPP

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Dec 14, 2018

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Version/s: 2018.3.0f2

Steps to reproduce:1. Open user attached project2. Build the game with managed stripping level enabled Expected result: the game bui... Read more

0
votes
Fixed

ProBuilder window close any other active pop-up, e.g. Texture picker whe...

Probuilder

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Dec 14, 2018

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

To reproduce:1. Open attached project2. Open the Texture picker, e.g. click the Albedo map picker on a Material3. Make sure Texture ... Read more

0
votes
Duplicate

Editor crashes with UnityScene::AddRootToScene when calling PrefabUtilit...

Scene Management

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Dec 14, 2018

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Version/s: 2018.3.0f2

How to reproduce:1. Open attached "SteelFlood" project2. (if saving scene window opens while loading, enter any name and hit Save)3.... Read more

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