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DOTS compiler fails when getting singleton from property
Reproduction steps:1. Open the attached project "1411505.zip"2. Open Scenes/SampleScene3. Observe the console Expected result: No er... Read more
Freelook jitter after enable
Freelook's Z value changes for one frame as it activates. [https://forum.unity.com/threads/free-look-camera-gimbal-lock-issue.1280882/] Read more
OnMouseXXX events are not triggered when "Far Clipping Plane" of camera ...
Reproduction steps:1. Open user attached project2. Open the "SampleScene" scene3. Press Play4. In the Game view click on the white b... Read more
[Mac] Editor crashes when importing a folder with an FBX file and its me...
Reproduction steps:1. Create a new project2. Unzip and import the user's attached "004.zip" folder3. Observe crash Reproducible with... Read more
Incremental GC Pushes Invalid Stack Range on Windows
The incremental GC mode does not pause threads before pushing stacks and registers. This PR introduced changes that do not handle st... Read more
[XR] [OpenXR] Text rendering doesn't match between Single Pass Instanced...
text rendering (screen space, both Text mesh Pro and Unity Text) is shifted between Single Pass Instanced and Multipass for DX11 and... Read more
Shader Graph preview window is empty when using Deferred Rendering Path
Reproduction steps:1. Open the attached 'DefferedShaderGraph' project2. Observe the 'ShaderGraphTest' asset in the Shader Editor Exp... Read more
"ObjectDisposedException: Cannot access a disposed object." error thrown...
How to reproduce:1. Open the attached project "Sample.zip"2. Open Assets/ARRaycast/ARRaycast.unity3. Enable Holographic Remoting for... Read more
Multiple Prefabs flicker in the Project window when doing changes to one...
How to reproduce:1. Open the attached Unity project "My project (4).zip"2. In the project select Cube GameObject in the Hierarchy wi... Read more
Text is not displayed in builds when setting different fonts for differe...
Reproduction steps:1. Open the attached 'LocalizationBugReport' project2. Open the 'SampleScene'3. Go to the 'Window -> Asset man... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size