Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.4.1
Issue ID
OXRB-10
Regression
Yes
[XR] [OpenXR] Text rendering doesn't match between Single Pass Instanced and Multipass rendering modes
text rendering (screen space, both Text mesh Pro and Unity Text) is shifted between Single Pass Instanced and Multipass for DX11 and 12 when using Open XR mock provider. I checked Oculus XR provider package and this doesn't seem to reproduce there.
See attached screenshots which you can diff to see the text shift.
You can see the test jobs these shots were taken from here
SPI: https://unity-ci.cds.internal.unity3d.com/job/12306096/artifacts
MP: https://unity-ci.cds.internal.unity3d.com/job/12305999/artifacts
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Resolution Note:
WMR is now End of Life