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[RealtimeReflectionProbes] Realtime reflections don't work on some platf...
Spheres with realtime reflection probes on the following platforms have largely blank surfaces, with small regions that seem reflect... Read more
AW can no longer move the current time before the first key
AW can no longer move the current time before the first key 1. What happenedWhen I try and move the current time (red line) before t... Read more
Crash on play
Steps to reproduce:1. Open attached project's scene "123" (Assets/New Folder).2. Enter play mode.3. Unity crashes. Read more
KeyValuePair with generic struct crashes mono compiler
To reproduce:1. Open attached project2. Notice empty error in console Read more
DIR: Bad default transform values with Animator Controller
Director branch bug 1. What happenedI get bad transform values applied to the scene when I make changes to the Animator Controller. ... Read more
ClientRPC isnt called for local client for networked scene objects
ClientRPC doesnt work for network objects placed in the scene. Read more
SortingLayer does nothing to canvas in play mode
Steps to reproduce:1. Open attached project's scene "main_level".2. In scene view blue square is in front of red one.3. Enter play m... Read more
Icon are missing on instantiated gameobjects
To reproduce:1. Open attached project2. Open Bug scene3. Attach LoadIcon script to gameobject4. Press play5. Notice that instantiate... Read more
[RectTransform] Scaled UI buttons drifting when it has an Animator with ...
Steps to reproduce: 1. Open attached project2. Open 'InfoBar 1' scene3. Notice that InfoBar > Canvas > GameObject has scale of... Read more
www.GetAudioClip parameter threeD does nothing in Unity 5
Since in Unity 5 AudioSource component controls whether the sound is 3D or 2D, not the AudioClip,www.GetAudioClip parameter threeD d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument