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"OpenGL is not supported on Apple Silicon chips" warning thrown when selecting OpenGLCore API on macOS with Intel processor



Reproduction steps:
1. Create a new Unity project
2. Go to Edit > Project Settings > Player
3. In Player settings open "Other Settings"
4. In "Other settings" find "AutoGraphics API for Mac" and uncheck the checkbox
5. Press the "+" button in the "Graphics APIs for Mac" to open the submenu
6. Select the "OpenGLCore" Graphics API from the submenu
7. Press and drag & drop the newly added Graphics API to the top of the reorderable list
8. Observe the appeared warning message

Actual: The warning is thrown "OpenGL is not supported on Apple Silicon chips. Metal will be used on devices with Apple Silicon chips instead." in the settings
Expected: No warnings are thrown in the Player settings

Reproducible with: 2022.2.0a4, 2022.2.0a15
Not reproducible with: 2019.4.39f1, 2020.3.35f1, 2021.3.3f1, 2022.1.2f1, 2022.2.0a3

  1. Resolution Note:

    OpenGL is no longer supported on Apple Silicon chips and the option for OpenGL in Player Settings only works for Intel chips, but it is still possible to build Intel build from Apple M1 computer and vice versa, therefor the warning is relevant.

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