Search Issue Tracker
Fixed
Fixed in 2022.2.0a16
Votes
0
Found in
2022.2.0a11
Issue ID
UUM-478
Regression
No
Confusing comment in Vulkan native plugin documentation - IUnityGraphicsVulkan.h
In the IUnityGraphicsVulkan.h file, which provides the interface for creating Vulkan native plugins with Unity, there is a confusing comment relating to the kUnityVulkanRenderPass_EnsureInside enum value at line 96.
To further clarify the issue, consider the official Unity Vulkan native plugin example here: https://github.com/Unity-Technologies/NativeRenderingPlugin/blob/master/PluginSource/source/RenderAPI_Vulkan.cpp
On line 499 of this file, the native plugin event is configured to use kUnityVulkanRenderPass_EnsureInside.
The rendering function RenderAPI_Vulkan::DrawSimpleTriangles starting on line 637 submits a draw call to the command buffer, but it does not start a new render pass. It accesses the render pass provided by Unity in UnityVulkanRecordingState. Therefore, it's clear that UnityVulkanRecordingState::renderPass is non-null in this function, which would imply that a render pass is currently in progress. That is contrary to what the documentation seems to be saying.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Popup windows spawn on the incorrect monitor when the Editor is placed near the boundary of scaled monitor next to a monitor with different scaling
- Hidden Tabs do not shift into empty space after closing visible Tabs
- [Android] Application not deployed on a device when "activity-alias" is used in the AndroidManifest
- Shader compile process adds shader ID to the constant buffer name when the word "Globals" is being used in Vulkan
- Audio Mixer Snapshot link to the documentation isn’t working
Resolution Note:
PR: https://ono.unity3d.com/unity/unity/pull-request/143237/_/platform/graphics/case1416525-fix-typo