Search Issue Tracker
Fixed
Fixed in 2022.2.0a16
Votes
0
Found in
2022.2.0a11
Issue ID
UUM-478
Regression
No
Confusing comment in Vulkan native plugin documentation - IUnityGraphicsVulkan.h
In the IUnityGraphicsVulkan.h file, which provides the interface for creating Vulkan native plugins with Unity, there is a confusing comment relating to the kUnityVulkanRenderPass_EnsureInside enum value at line 96.
To further clarify the issue, consider the official Unity Vulkan native plugin example here: https://github.com/Unity-Technologies/NativeRenderingPlugin/blob/master/PluginSource/source/RenderAPI_Vulkan.cpp
On line 499 of this file, the native plugin event is configured to use kUnityVulkanRenderPass_EnsureInside.
The rendering function RenderAPI_Vulkan::DrawSimpleTriangles starting on line 637 submits a draw call to the command buffer, but it does not start a new render pass. It accesses the render pass provided by Unity in UnityVulkanRecordingState. Therefore, it's clear that UnityVulkanRecordingState::renderPass is non-null in this function, which would imply that a render pass is currently in progress. That is contrary to what the documentation seems to be saying.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Exceeding the platform's supported light limit gives shadow distortion when using Deferred Rendering Path
- URP Sample Buffer Image Tile is moved when the Offset Value is changed
- Static constructor in a struct returns false when running tests with IL2CPP
- Console throws warnings and a MissingReferenceException error for XR packages when doing a clean project import
- [Linux][IL2CPP] Dedicated server crashes when calling Socket.Send
Resolution Note:
PR: https://ono.unity3d.com/unity/unity/pull-request/143237/_/platform/graphics/case1416525-fix-typo