Search Issue Tracker
By Design
Votes
0
Found in
2019.4.37f1
2020.3.32f1
2022.1.0a16
2022.2.0a8
2022.2.0a9
2022.2.0a13
Issue ID
UUM-477
Regression
No
[Windows][AMD] Development Build with no scenes shows a purple screen when using OpenGLES3 graphics API
How to reproduce:
1. Create a new empty project
2. Go into the Player Settings (File -> Build Settings -> Player Settings)
3. Turn off the "Auto Graphics API for Windows" setting
4. Add "OpenGLES3" to the Graphics APIs for Windows tab, remove any other APIs and restart the Editor
5. Open the Build Settings window (File -> Build Settings)
6. Turn on "Development Build"
7. Build and Run the project
Expected result: The Build shows the SampleScene/Placeholder scene
Actual result: The Build shows a purple screen
Reproducible with: 2019.4.37f1, 2020.3.32f1, 2022.1.0a16, 2022.2.0a8, 2022.2.0a9, 2022.2.0a13
Couldn't test with: 2021.2.17f1, 2022.1.0b13 (Internal build system error. BuildProgram exited with code -2147024894)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note:
AMD does not support GLES3