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Progressive CPU and GPU lightmappers produce different lightmap results
Steps to reproduce: 1. Download the CornellBox project and open the CornellBox scene 2. Navigate to the Lighting Settings and make ... Read more
Static Circle and Dynamic Capsule 2D colliders do not collide when x coo...
How to reproduce: 1. Open the "SampleScene_Track" scene in the attached "Bumper Cars Prototype 001.zip" project 2. Change the x coor... Read more
[Frame Debugger] Incosnistent elements are drawn when previewing the sam...
Repro steps: 1. Open attached project "FrameDebuggerBug_2018.3.3f1.zip" and scene "SampleScene" 2. Enter play mode 3. Open the "Fram... Read more
[MacOS] Dynamic font character breaks the other fonts and is invisible i...
How to reproduce: 1. Open the attached project 2. Open the "Scene" scene 3. Go to the Hierarchy window -> Canvas -> Sample 4. Go to ... Read more
[Cinemachine] Using RemoveMember() sets the last member of the Target Gr...
How to reproduce: 1. Open the attached "case_1119028-CinemachineRemoveMember.zip" project 2. Enter Play mode 3. Select the "TargetGr... Read more
[Linux] OnApplicationFocus does not respond in the Editor
To reproduce: 1) Open attached project and scene 2) Play it 3) Click in the game view and outside Unity to change window focus Expe... Read more
[Terrain] Height is generated in negative direction with artifacts when ...
Steps To Reproduce: 1. Create a Project 2. Hierarchy > 3D> Terrain 3. Terrain > Paint Terrain Tab > Set Height 4. Set Height to 600... Read more
[IMGUI] "Edit" button in components stays activated even on disabling it.
"Edit" button in components stays activated even on disabling it. Steps to reproduce: 1. Create New Project 2. Hierarchy > 3D objec... Read more
PrefabUtility.LoadPrefabContents needs better handling of incorrect pref...
Steps: 1. Open attached project 2. There three menu items: a) Test/RunTest1 => tries to load prefab contents from unexisting path b... Read more
[GPU PLM][OSX]CL_INVALID_PROGRAM errors and fallback to CPU PLM after ba...
Prerequisites: An Apple machine with discrete GPU having more than 2GB of VRAM is needed to repro this bug. Steps to repro: 1. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Material is left in broken state when switching from a .git branch with no HDRP to a branch that contains HDRP
- Crash on buffer_add_value_full when hovering over SerializedProperty.boxedValue in Debug Mode after ISerializationCallbackReceiver.OnAfterDeserialize modifies value
- Editor is not capitalised consistently in Preferences window
- [Linux] “Restore Defaults” warning window appears behind Profiler Modules dropdown
- [iOS] Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds