Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
2.1.0-pre.1
Issue ID
XRIT-21
Regression
No
[WindowsMR][XR] HL2 grip pose is off by 90° compared to WMR
How to reproduce:
1. Open the attached "VR.zip" project
2. Build to UWP
3. Open Visual Studio solution
4. Build the solution to Hololens 2 (with ARM64 Remote machine deploy settings)
5. Raise a hand
Expected result: Controllers visual orientation is the same as hand orientation
Actual result: Controllers visual orientation is offset by 90°
Reproducible with: 2019.4.16f1 (0.0.6-preview), 2020.1.16f1 (0.9.4-preview), 2020.2.0b14 (0.10.0-preview.7), 2021.1.0a8 (1.0.0-preview.1)
Notes:
- Could not reproduce with 2018.4, because XR Interaction Toolkit was not yet available in that version
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized
Resolution Note:
There are no fixes planned for this Bug