Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
1.1.2
Issue ID
POLBR-1
Regression
No
GameObjects with Polybrush Material are not visible in WebGL Build
How to reproduce:
1. Open the user's attached "Testing Ground.zip" project
2. Go to File -> Build Settings
3. Build And Run the project for WebGL
4. Observe the Meshes in the browser
Expected result: Meshes with Polybrush Materials are visible
Actual result: Meshes with Polybrush Materials are not visible
Reproducible with: 1.1.2 (2018.4.33f1 2019.4.24f1, 2020.3.2f1, 2021.1.2f1, 2021.2.0a3)
Could not test with: 2021.2.0a4 - 2021.2.0a12 (Due to another issue related to IL2CPP when building)
Notes:
- The issue is reproducible with regular 3D Objects and Probuilder Objects
- The issue is not reproducible in Windows Build
- The issue is not reproducible in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Library Editor contains corrupted and low resolution icons
- [Linux] Players Application window does not update on move when window is changed from full-screen mode
- [Lost Crypt] Build fails in U6
- Shadows do not change in Scene when changing shadow cascade split value via script
- [Lost Crypt] Readme text is white on light grey in light mode
Resolution Note:
There are no fixes planned for this Bug