Search Issue Tracker
Won't Fix
Votes
1
Found in [Package]
1.1.2
Issue ID
POLBR-1
Regression
No
GameObjects with Polybrush Material are not visible in WebGL Build
How to reproduce:
1. Open the user's attached "Testing Ground.zip" project
2. Go to File -> Build Settings
3. Build And Run the project for WebGL
4. Observe the Meshes in the browser
Expected result: Meshes with Polybrush Materials are visible
Actual result: Meshes with Polybrush Materials are not visible
Reproducible with: 1.1.2 (2018.4.33f1 2019.4.24f1, 2020.3.2f1, 2021.1.2f1, 2021.2.0a3)
Could not test with: 2021.2.0a4 - 2021.2.0a12 (Due to another issue related to IL2CPP when building)
Notes:
- The issue is reproducible with regular 3D Objects and Probuilder Objects
- The issue is not reproducible in Windows Build
- The issue is not reproducible in the Editor
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
There are no fixes planned for this Bug