Search Issue Tracker
Additional fields do appear in the Inspector when creating a new Materia...
How to reproduce: 1. Create a new project 2. Right-mouse-click on Project tab -> Create -> Material 3. Press "Enter" Key and observe... Read more
[Tiny] SpriteRenderer loses sprite reference after leaving Play Mode
Steps to repro: 1. Open original project "MyTinyTypescript.zip" 2. Go to Tiny -> File -> New Project 3. Create a new 2D Sprite 4. In... Read more
[IL2CPP] Player crashes on closing it if System.Threading.Thread is running
Steps to reproduce: 1. Download 1147963_repro.zip 2. Build project for Standalone platform (IL2CPP backend) 3. Launch player 4. Pres... Read more
[Physics2D] Disabling and enabling "Max Distance Only" throws runtime er...
Disabling and enabling "Max Distance Only" under Distance Joint 2D throws runtime errors on changing length connection. Steps to Re... Read more
The Package Manager UI does not refresh when packages are installed or r...
When installing or removing a package via Package Manager UI, the UI will not refresh after the operation is completed. For example,... Read more
The version of Text Mesh Pro installed in new projects is behind the ver...
The Editor manifest for 2019.2 and 2019.3 contains an entry for Text Mesh Pro version 1.3.0. This is behind the current verified ver... Read more
[Android][Vulkan] Player crashes on changing resolution dynamically
Player crashes on changing resolution dynamically. Steps to repro: 1. Open the attached project. 2. File > Build Settings > Select ... Read more
Prefab Asset with orphan GameObject creates dummy root in Prefab Mode bu...
Repro steps: 1. Drop attached Prefab into any project. 2. Instantiate Prefab and observe root HomeMenuPage. 3. Open Prefab in Prefab... Read more
[AI Planner] Floating Plan Visualizer window causes the Editor to be slo...
How to reproduce: 1. Create a new Unity project 2. Import the 'AI Planner' package 3. Add a Window > AI > Plan Visualizer 4. Move th... Read more
TransformAccessArray.Dispose() crashes player
Steps to reproduce: 1. Open new project 2. Add attached "TestScript.cs" to a GameObject (The script calls TransformAccessArray.Dispo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "ArgumentOutOfRangeException" and UITK is rendered incorrectly when building in WebGL with Native C/C++ Multithreading enabled
- Changing Transform.position.z per-frame should not affect Rigidbody2D interpolation.
- Cancelling a build during "Incremental Player Build" step returns wrong BuildReport result
- Log “Found 1 leak(s) from callstack:“ is present in Editor when Leak Detection Level is set to "Enabled"
- Content in "Asset PostProcessors" Section Not Vertically Centered in Box