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[Feature Request] Load external content catalog, which was compressed to...
Addressables version 1.8.3 introduced option to compress the local content catalog by packing it in an asset bundle. However, when c... Read more
[XR][XR Interaction Toolkit][Quest][Link] Socket Interactor intermittent...
Repro steps:1. Open attached project2. Enter Play Mode with Quest connected and Link set up3. Try grabbing and releasing the plant c... Read more
Gameobjects with regular Sprites and Sprite Skin are not added to the sa...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Above the Game View Window, enab... Read more
[iOS] Force quitting Application while there is another view controller ...
1. Open project in "AdMobCrash.zip"2. Build for iOS3. Open Xcode project and transfer Pods.xcodeproj to the root of Xcode project ge... Read more
ParticleSystem prefab is marked dirty when setting ParticleSystem.useAut...
How to reproduce:1. Open the attached 'project-1248028.zip' project and load 'SampleScene'2. Enter Play mode3. In the Project window... Read more
[AssetPipelineV2] Reimporting all assets breaks material previews if the...
How to reproduce:1. Open user-submitted project(ImportPP.zip)2. Open the test scene3. Select all Assets via CTRL+A/CMD+A and select ... Read more
[WebGL] build fails when "Script debugging" box is checked on another pl...
How to reproduce:1. Create and open a new project2. Open Build Settings window from File > Build Settings3. Select "PC, Mac &... Read more
[HDRP] Cant change or read HDRP default settings
1) Open a new 3d project2) Import HDRP3) Run the Wizard4) Edit->Project settings -> HDRP default settings Try to expand any po... Read more
[Addressables] Prefab texture is missing when the texture is in another ...
Reproduction steps:1. Open the attached project ("case_1241309-BundleDependencies.zip")2. Open the repro scene ("SampleScene")3. Bui... Read more
Projectors project flickering texture on objects in Scene when using Pro...
How to reproduce:1. Open user's attached project2. In the Project window go to Assets -> Scenes -> test3. Open the "Projectors... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes