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Fixed in 2020.2.X

Fixed in 2018.4.X, 2019.3.X, 2020.1.X



Found in




Issue ID




[iOS] Texture.currentTextureMemory value does not update and a memory leak occurs when enabling and disabling texture streaming



How to reproduce:
1. Open the supplied project from the Google Drive link
2. Open the SCENE_NAME Scene and build it for iOS
3. Deploy the build, then open Xcode's Debug navigator and observe the Memory
4. In your device, tap the buttons "open", then "close"
5. Observe the unchanged value of "streamTextureMemory" and the memory leak occurring in Xcode
6. Wait for the memory to reach the limit and cause a crash

Expected result: the memory leak does not occur
Actual result: memory leaks when stopping streamingMipmapsActive

Reproducible with: 2018.4.19f1, 2019.3.7f1, 2020.1.0b3, 2020.2.0a4
Could not test with: 2017.4.38f1 due to texture streaming being unavailable

Reproduced on: VLNQA00160 iPhone 6S iOS 13.3.1

  1. Resolution Note (fix version 2020.2):

    Fixed in 2020.2.0a8

  2. Resolution Note (fix version 2020.1):

    Fixed in 2020.1.0b6

  3. Resolution Note (fix version 2018.4):

    Fixed in 2018.4.23f1

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