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Not Reproducible
Votes
0
Found in [Package]
1.3.3
Issue ID
1223207
Regression
Yes
[Addressables] GameObject Animators become not valid when instantiated via Addressables after a Scene reload
Reproduction steps:
1. Open the provided project "case_1223207-steel-flood.zip"
2. Enter Play Mode
3. Press "ESC" -> "Quit to menu" -> "Start" -> Select a load slot
Expected result: GameObjects with Animators are not made invalid when instantiated via Addressables after a Scene reload
Actual result: GameObjects with Animators become not valid thus disabling the Animations when instantiated via Addressables after a Scene reload
Reproduces on: Addressables 1.3.3 (2019.3.4f1), Addressables 1.6.2 (2020.1.0b1, 2020.2.0a2)
Does not reproduce on: Addressables 1.2.4 (2019.3.4f1), Addressables 1.2.4 (2020.1.0b1, 2020.2.0a2)
Could not test on 2018.4.18f1 due to package errors in the Console
Notes:
-The issue does not reproduce in Build
-Making a New Addressables Build does not solve the issue
-Error message printed in the Console window:
The Animator Controller (FirstEnemy) you have used is not valid. Animations will not play
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__27_0(AsyncOperationHandle)
DelegateList`1:Invoke(AsyncOperationHandle) (at Library/PackageCache/com.unity.addressables@1.3.3/Runtime/ResourceManager/Util/DelegateList.cs:69)
UnityEngine.AsyncOperation:InvokeCompletionEvent()
Comments (1)
-
NikoBay
Jul 27, 2020 10:51
This is one annoying bug that I saw ppl saying it's gonna be fixed soon in ... 2019. And now we're at mid 2020 and it's still there.
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Resolution Note:
Issue is not reproducible with 2021.1.0a8 with Addressables 1.16.10 and 2019.4.15f1 with Addressables 1.16.7