Search Issue Tracker

Not Reproducible

Votes

0

Found in [Package]

1.3.3

Issue ID

1223207

Regression

Yes

[Addressables] GameObject Animators become not valid when instantiated via Addressables after a Scene reload

Package: Addressables

-

Reproduction steps:
1. Open the provided project "case_1223207-steel-flood.zip"
2. Enter Play Mode
3. Press "ESC" -> "Quit to menu" -> "Start" -> Select a load slot

Expected result: GameObjects with Animators are not made invalid when instantiated via Addressables after a Scene reload
Actual result: GameObjects with Animators become not valid thus disabling the Animations when instantiated via Addressables after a Scene reload

Reproduces on: Addressables 1.3.3 (2019.3.4f1), Addressables 1.6.2 (2020.1.0b1, 2020.2.0a2)
Does not reproduce on: Addressables 1.2.4 (2019.3.4f1), Addressables 1.2.4 (2020.1.0b1, 2020.2.0a2)
Could not test on 2018.4.18f1 due to package errors in the Console

Notes:
-The issue does not reproduce in Build
-Making a New Addressables Build does not solve the issue
-Error message printed in the Console window:

The Animator Controller (FirstEnemy) you have used is not valid. Animations will not play
UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationBase`1:<.ctor>b__27_0(AsyncOperationHandle)
DelegateList`1:Invoke(AsyncOperationHandle) (at Library/PackageCache/com.unity.addressables@1.3.3/Runtime/ResourceManager/Util/DelegateList.cs:69)
UnityEngine.AsyncOperation:InvokeCompletionEvent()

  1. Resolution Note:

    Issue is not reproducible with 2021.1.0a8 with Addressables 1.16.10 and 2019.4.15f1 with Addressables 1.16.7

Comments (1)

  1. NikoBay

    Jul 27, 2020 10:51

    This is one annoying bug that I saw ppl saying it's gonna be fixed soon in ... 2019. And now we're at mid 2020 and it's still there.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.